Love the ambient meditative space in this one. It's a good mix of the familiar, the exotic, and with a touch of weird to keep the viewer wondering. The scale on the room feels really nice and the window placements are balanced and complement the furniture. The furniture also acts as a boundary to push the player around the space in interesting ways and getting them to peer out each window. The door being blocked was a little bit jarring, kind of like an anti affordance but seeing as there were rocks in front, I wondered if the block was on purpose and communicating something about the creator or the nature of the space. When I realized I was "trapped" the space became a bit darker and claustrophobic but then I was soothed again by the water and realizing that the sun was moving which I probably would not have easily, had I had free reign. It was like a mandatory meditation that caused me to cool down and be grateful for what I had in the room and the view. Really thought-provoking experience. I to push this project more, I would make something like the blocking of the door very obviously on purpose, maybe through sound cue or visual reaction on overlap, it can be something as subtle as causing the player to be pushed back from the door or a flash of red or black in front of the camera.
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Love the ambient meditative space in this one. It's a good mix of the familiar, the exotic, and with a touch of weird to keep the viewer wondering. The scale on the room feels really nice and the window placements are balanced and complement the furniture. The furniture also acts as a boundary to push the player around the space in interesting ways and getting them to peer out each window. The door being blocked was a little bit jarring, kind of like an anti affordance but seeing as there were rocks in front, I wondered if the block was on purpose and communicating something about the creator or the nature of the space. When I realized I was "trapped" the space became a bit darker and claustrophobic but then I was soothed again by the water and realizing that the sun was moving which I probably would not have easily, had I had free reign. It was like a mandatory meditation that caused me to cool down and be grateful for what I had in the room and the view. Really thought-provoking experience. I to push this project more, I would make something like the blocking of the door very obviously on purpose, maybe through sound cue or visual reaction on overlap, it can be something as subtle as causing the player to be pushed back from the door or a flash of red or black in front of the camera.
Grade: B+
Recommended:
http://twistedtreegames.com/proteus/
http://tale-of-tales.com/Sunset/
http://tale-of-tales.com/bientotlete/index.html
https://polclarissou.itch.io/orchids-to-dusk